Current Alpha Foundation
Persistent multiplayer, PvE-first pacing, combat, loot, crafting, enchanting, quests, gathering, party system, teleport, and the current level 1-20 loop target.
Roadmap
Direction, not fixed dates. The focus is a stronger PC-first MMORPG foundation, then Early Access readiness, then wider systems shaped by community feedback. A long-term fitness companion layer sits beyond all of that.
Persistent multiplayer, PvE-first pacing, combat, loot, crafting, enchanting, quests, gathering, party system, teleport, and the current level 1-20 loop target.
UI and progression polish, quest expansion, player interaction improvements, trade, gathering upgrades, and a level 9 solo class dungeon with specializations.
Stronger levels 1-20 vertical slice, Ranger and Mystic, PvP readiness, mounts, combat refinement, balance, stability, and community testing.
Follow Along
The Discord is where changes, tradeoffs, and priorities get discussed first. Founders get Alpha access now and help keep the work moving.