The Dev

I'm building the MMO
I always wanted to play.

My name is Swerk. I've been playing MMOs for 22 years. I watched the genre I love slowly become something I didn't. So I stopped waiting for someone to fix it.

22 years as a player.
Building since day one.

I have no formal development background. I opened a game engine for the first time and started learning by doing — because the alternative was waiting for someone else to build this, and I'd already been waiting long enough.

Thousands of hours across dozens of guilds. I know what it felt like when gear dropping actually meant something. When a quest had a reason behind it. When logging in felt like going somewhere, not completing a checklist.

I'm a husband and a father of two. I fund this from personal savings. There's no investor, no studio, no safety net. Just the conviction that the game I always dreamed of playing doesn't exist yet — and the stubbornness to build it myself.

This isn't a hobby. I work 8 to 14 hours a day on this.

Photo

Solo. Self-funded.
No compromises.

Every decision about this game — what to build, what to cut, how to monetise, what the economy looks like — is made by one person. Not by a board protecting an investment. Not by a publisher protecting a release window.

That's not a limitation. That's the point. The things that made the old games great weren't accidents — they were decisions. Decisions that modern studios won't make because they're afraid of what players might not pay for. I'm not afraid of that.

Patreon makes it possible. Founders get early access and a direct line to the development. Every contribution goes straight into building the game — assets, server costs, tools, and time.

One Developer

Design, code, world building, quests, economy, UI, backend, server infrastructure. All of it. That's what keeps the vision coherent.

Self-Funded

No investors. No studio backing. Funded from personal savings and supported by Founders on Patreon. Independence is non-negotiable.

Built in Public

Devlogs on YouTube. Updates on Discord. Milestones on Reddit. The build happens in the open — you can watch the game come together in real time.

Honest about where this is going.

No promises about release dates. No roadmap designed to look impressive. Just a clear-eyed account of what exists, what comes next, and what the finished thing looks like.

Now

Pre-Alpha

A real, playable game. 12 quests, full combat, crafting, party system, a world to explore. Available now to Founders. Rough around the edges in places — that's what pre-alpha means. But it plays, and it already feels like something.

Next

Alpha v1.0

Multiple combat skills beyond basic attack. The remaining quest chain completed. Additional classes. Deeper economy. The foundations are in place — this phase is about filling the world out and making it feel whole.

Later

Full Release

A complete MMORPG. Four classes, a world that takes real time to explore, an economy with weight, and a community that's been here since the beginning. No shortcuts. No cash shop advantage. The game it should have been.

Vision

The Fitness Layer

A long-term goal: in-game energy tied to real-world movement. A fitness companion layer built on top of the MMO. Not a gimmick — a genuine second dimension to the game for players who want it.

Be part of it from the start.

The best way to follow the build, give feedback, and shape what this becomes is on Discord. If you want to go further, Founders get Alpha access and keep this moving.

Founders support development directly and get Alpha access + a permanent Founder role in Discord.