Some worlds must be earned.
A pixel art MMORPG built alone — old-school mechanics, real multiplayer, no pay-to-win. Everything you remembered loving about the genre. Nothing you grew to hate.
Alpha in ProgressWhat is IconicQuest
It still remembers
what MMOs were for.
A pixel art, top-down MMORPG where gear means something because you earned it, the world rewards exploration because it doesn't hand you a map, and your progress has weight because it cost you time — not money.
The Game
Built and playable.
Right now.
This is not a concept or a pitch deck. Everything below exists in the current Alpha build.
Combat & Progression
Multiple mob families, XP progression, accuracy, evasion, weapon velocity tiers, attack speed. Real combat depth — no auto-play, no skipping the fight.
Crafting & Enchanting
Gather materials, learn recipes, forge your gear. Weapon enchanting. Items are scarce by design — every upgrade carries weight because it cost you something.
Quests & Lore
Full quest system — kill, collect, deliver, talk. Ancient dragons. Broken oaths. Players as the Oathbound. A world with memory and consequence.
World & Discovery
Towns, farms, wastelands, bridges, rivers, a fortress. Fog-of-war map discovery. Zones with distinct identities. A world that rewards curiosity, not checklists.
Real Multiplayer
Party system, shared world, player nameplates, launcher and installer. This is an actual MMO — not a singleplayer game with online tacked on as an afterthought.
Economy
Vendors, crafted gear, real item prices. No cash shop advantage. Gold and time are the currency — not a credit card. The economy has weight because loot is scarce.
Classes
Choose your path.
Four classes. One world. Each with a distinct role and no overlap.
Warrior
Front-line fighter. Strength, presence, raw damage output. The backbone of any serious party that intends to stay alive.
In AlphaGuardian
Shield bearer. Holds the line so others can fight without dying. Indispensable in groups.
Coming SoonMystic
Commands elements and amplifies allies. Fragile alone. Devastating with a party behind them.
Coming SoonRanger
Fast, precise, deadly at range. High evasion. Thrives in open zones where distance becomes power.
Coming SoonThe Dev
22 years as a player.
11 months as a builder.
I'm Swerk. I've played MMOs my entire adult life — thousands of hours across dozens of guilds. I watched the genre I love get turned into gacha games with fantasy paint. So I stopped waiting for someone to fix it.
With zero development experience, I opened Godot for the first time. I'm a husband and father of two, funding this from savings. No investors. No studio. No safety net. Just the conviction that the MMO I always wanted to play doesn't exist yet — and the stubbornness to build it.
Support Development
Become a Founder.
Founders get Alpha access, exclusive behind-the-scenes updates, and a permanent Founder role in Discord. They also make this game possible.
Patreon
Monthly support · Alpha access included
Monthly support that keeps development moving. Patrons get priority Alpha access, behind-the-scenes development updates, and a permanent Founder role in Discord. You're not just backing the game — you're shaping it.
Support on Patreon
Ko-fi
One-time support
If monthly isn't your thing. Every contribution helps fund server costs, assets, and development time. Every bit counts when there's no studio backing this.
Coming SoonNot ready yet? Join the waitlist and we'll reach out when Alpha opens wider.
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Discord